The game saves the last note density level that the player completed a song at, and will use that level at the start of the next play through that song.Īs the player completes songs or other games modes within the career, they earn "Rocksmith points", similar to experience points, which unlock additional features. In some cases, if the player is missing too many notes, the game will pause the song to allow the player to readjust their hand position and make sure they strum the right note before proceeding.
The player gets points for each note hit, and thus staying at higher difficulty levels can earn more points, but it is impossible for the player to fail a song. If the player's accuracy is not good during a phase, the subsequent one will fall back to a lower difficulty level. Each song is split into a number of phases, and depending on how accurate the player is during a phase, a subsequent phase may provide more difficult note patterns. Prior to playing any song, the game has the player check the tuning of the guitar.Ī core feature of normal play is the game's ability to adjust the note density – effectively the difficulty – of the current song based on the player's performance to that point. Lyrics to the song, if any, are shown in a karaoke-style under the background note pattern, but otherwise do not impact gameplay. Additionally, the game shows an ideal position for the player's hand on the fretboard for the current segment of the song, moving this up and down as necessary. The notes turn 90 degrees at the moment that they should be strummed additional markers are provided to help with timing of future notes. Notes represented as colored rectangles, matching the color of the guitar string(s) to be held down, move from the background to the foreground along numbered lanes reflecting the fret position. In the normal game mode, playing with a song, the player is presented with a display that shows a representation of the guitar's fretboard, divided by numbered frets and colored strings. Within the game, the player progresses along a career (separately for guitar and bass) where more songs, game modes, and challenges open up as the player earns Rocksmith points. Though players can provide their own guitar, Rocksmith was also sold as a bundle that includes the game and adapter, an Epiphone Les Paul Junior guitar, strap, and 2 picks. Other guitars, such as acoustic guitars, may require additional hardware, such as a pickup.
Rocksmith requires the use of the Real Tone cable, a USB cable that connects to the standard 1⁄4 in (6.35 mm) output jack of most electric guitars.
Rocksmith 2014 is a 2013 sequel to the original Rocksmith, although given the series' focus it has been described as a replacement and not a sequel (as the publisher does not think it necessary to invest in the first installment in order to enjoy the second). A second release which integrates the bass expansion as well as additional refinements became available on October 16, 2012.
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A Windows version was released on Octoafter several delays.īased on the technology in the unreleased project Guitar Rising, the game's main focus is the unique feature that allows players to plug in virtually any electric guitar and play.Īn expansion adding bass guitar compatibility became available on August 14, 2012. Rocksmith was released on PlayStation 3 and Xbox 360 during September 2012 in Australian and European markets and October 2012 in Japan.
Rocksmith is a music video game produced by Ubisoft, released in October 2011 for the Xbox 360 and PlayStation 3 platforms in North America.